The psychological game “House of the Soul” is a journey to the forgotten and lost parts of one’s Soul that are waiting to be allowed to join the game we call life and turn it all into one coherent stream of creativity.
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The game is psychological, built on 24 female archetypes with which the player travels through the different rooms of the “House of the Soul”, gathering information about her childhood and adult attitudes, fears and resources, everything she needs to know on the way to what she wants.
Purpose of the game “House of the Soul”:
- Bypassing resistance, finding the underlying causes that ‘slow down’ the player on the way to achieving goals;
- Using resources of all significant parts of the personality;
- Learning to act from the ‘state of flow’ (coaching state in generative trance);
- Uniting the leading subpersonalities of the player to obtain sustainable internal changes;
- Connecting a ‘forgotten’ archetype to build a new path;
Created by Victoriia Ignatushina
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