Author: Zoya Nikolaeva – clinical psychologist, psychotherapist.
Co-author: Irina Makarova – psychologist, energy therapist, art therapist, gaming practitioner, master of positive thinking, founder of the “Steps into Awareness” club
The game includes:
1. Detailed instructions
2. Playing field on banner fabric 60×80 cm
3. Hexagonal dice – 2 pcs
4. Game pieces – 6 pcs
5. Hourglass for 30 seconds – 1 piece – new
6. “Yes/No” coin – 1 piece – new
7. Game cards:
– “Zodiac Signs” cards – 12 pieces
– “Opportunity” cards – 6 pcs
– “Influence” cards – 16 pcs
– “Calling” cards – 12 pcs
– “Name Number” cards – 9 pcs
– “Interest” cards – 36 pcs
– “Inertia” cards – 29 pcs
– “Value” cards – 21 pcs
– “Number of Birth” cards – 9 pcs
– “Professions” cards – 115 pcs
– “Fears” cards – 40 pcs “Fears” cards can be used as a separate independent deck of metaphorical cards to work through the client’s fears.
– “Oracle” cards – 20 pcs – new
– “Remember something important” cards – 20 pcs – new
8. The game checklist for the participant is sent to the presenter by e-mail.
9. Certificate of the Game Presenter – sent in electronic format after completing the training
10. Training in playing the game – conducted by the author, duration of training – 1, 5 – 2 hours via Skype and includes the following stages: passing the game, answering questions and discussing the features of the gameplay, getting acquainted with the nuances and rules of group and individual work.
11.Optional participation of the Leader in WhatsApp or Telegram chat for sharing experiences and discussing issues related to playing the game.
Participation format:
The game can be used with participants over 18 years of age in individual and group format.
Number of participants from 1 to 6 people (within the framework of therapeutic work), within the framework of a festival or training, up to 12 people can participate
Recommended time for game sessions in an individual format is up to 2 hours, in a group format 3-4 hours.
For whom:
The game is intended for people who began to ask themselves the question: where should I move next, who have lost interest in their activities and want to change their profession, type of activity, remember their talents and find a new source of joy and creativity.
Description of the gameplay:< br> – the player who has entered the game begins by collecting initial information about his potential from birth (purely name, date of birth, zodiac sign).
– then he begins to explore his childhood memories: who did I want to be in as a child, what I liked to do, what abilities I had, who I was friends with, what made me happy and captivated.
– moving across the playing field, the player explores his capabilities, talents and values.
– determines the field of activity, in which he really wants to develop.
– faces inertia and fears that prevent him from hearing his own desires and possibilities.
– gets an idea of his calling as the highest mission, the tasks of the soul.
– is inspired by the support of the group .
– at the end of the game, the player can be convinced of the truth of the chosen direction of activity, focus on professional implementation and, casting aside doubts, make a decision and act.
– during the game, the player enters all the information received into the participant’s game card, with the help of which he will be able to see the whole picture of his true calling in its entirety.
Additional tools: It is possible, but not necessary to have one or more; decks of associative metaphorical cards. The choice of deck is at the discretion of the Presenter.
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