Author: Tatyana Kuznetsova – psychologist, gaming practitioner, founder of BURO | Psychological Games.
Design: Oksana Sergienko
Equipment:
Shopper 35.5 cm x 39 cm
Folding field 60×60
24 decks – size 11×8
6 decks – size 9×6.5
Hexagon cube
“Yes, No, Probably” cube
In electronic format:
Instructions
Waybill for the game
Training:
Offline in Moscow
Online anywhere in the world
You go through a master game with the author of the game. Training takes on average 2-3 hours, thanks to which the game is quickly introduced into your practice.
BONUSES:
1. Access to the materials of the “gaming PRACTICE” course in a closed Telegram channel.
2. One-hour consultation with a marketing specialist BUREAU | Psychological Games. Analysis of social networks, how to work with clients, which sales funnels to launch, etc.
The game can be played both offline and online.
Shopper size: 35.5 cm x 39 cm
Weight: 2.8 kg
The idea of the game is to look at the circulation of money in a person’s life. It includes 4 phases and each phase is responsible for its own financial subpersonality!
1. BENCHER
Earns money using a person’s personal potential, his skills, energy and time
2. COLLECTOR
Collects money: counts the efforts a person has expended, and then presents this bill to society (by setting a price for his services and work).
3. KEEPER
Keeps money, distributes it for needs, decides what to save for and what to spend on now.
4. SPENDER
Spends money, is responsible for ensuring that it is used in a certain amount, within a certain time frame and for certain needs.
During the game, we look at these phases from different angles: how they are intertwined, which of these phases pumped, and which one requires attention.
A group usually involves up to 4 people. On average, playing for a group takes 2.5 hours, depending on group dynamics.
What queries can be solved with the help of a game?
How to reach a new financial level?
What hinders my financial growth?
How to take a project to a new level?
What prevents me from saving the required amount?
How to buy real estate, cars, etc.?
How to provide yourself with a “safety cushion”?
How to break through the financial ceiling?
How to stop being afraid of being left without money?
How to stop spending money quickly?
How to start your growth and development?
How to overcome your fears and obstacles?
How to realize your business goals?
Who can become a game master?
Psychologists and gaming practitioners
Requests for financial topics are always relevant! Using the game, you can quickly analyze the current situation of your clients.
Coaches
The game will be an excellent tool in your practice, which will help you quickly understand the current situation and develop a plan to work on a financial request.
Mentors
If you If you are engaged in mentoring, then the game will help you assess point “A” of your mentee and prescribe a clear plan of action to achieve point “B”.
HR Specialists
Through the game you will analyze the goals and values, behavioral strategies, strengths and weaknesses of each participant teams. You will find common motives and resources for the team.
The game is suitable for you if you are
Tired of constant consultations
If you are tired of a huge number of consultations and are looking for new tools, then my game is perfect for you. By introducing the game into your practice, you can increase the flow of clients, your product line and, accordingly, your earnings.
Do you want to start leading group events
My game will be an excellent start for leading groups. If you have not had such experience before, then the set includes access to the materials of the “gaming PRACTICE” course, where you will find everything you need to start working with a group.
Want to increase your income from practice
It’s no secret to anyone that group events allow you to earn more. For example, you set the price for the game at 4,000 rubles. Thus, for 1 group game, you will earn 16,000 rubles. Based on the game, you can make training or mentoring with a higher price tag. The BUREAU marketer will tell you how to do this during a consultation.
Do you want to implement a modern tool
Game practice and transformational games are becoming more and more popular every year. Because it is fast, safe and effective. Often in a game it is easier for a client to open up. After the game, clients often go into long-term therapy.
Game process ‘Me and Money’
Movement around the field is carried out using cubes and chips.
In each subpersonality, movement occurs in a spiral. Each spiral includes resources and causes.
Resources:
Perspective
Action
Opinion
Skills
Principles
Power
Causes:
Secondary benefits
Thinking
Needs
Family stories
Fears
Beliefs
While moving across the field, the game leader conducts a dialogue with each participant and asks questions that help get to the true essence of the request.
B 4 people take part in the game. They can enter into a dialogue with a friend and give feedback.
More about subpersonalities
BIRDER
Obviously, he makes money. And it is important for us to know in detail his character traits and daily routine. For what? By and large, making money is a waste of a person’s personal potential, his skills, energy, time.
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This means that our inner earner is required to be able to navigate this surrounding society, to be able to live and work by its rules. He must have certain qualities and preferences.
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For example, a predictable situation and a situation with certainty will be much closer to him than miracles. Because the consequences interfere with stability.
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Where there is uncertainty, our earner may lose stability and not feel very good. Therefore, he usually avoids new things. But it is important for him to be able to take risks.
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Our breadwinner comes from the verb “should” and then for him work is just work. Of course, he is influenced by other subpersonalities, with their own tasks and goals.
COLLECTOR
Inclusion of the Collector subpersonality is a strong change of consciousness. She differs from the Breadwinner not only in her responsibilities, but also in her character traits.
This subpersonality must know where, for what and how much it should be paid. Possess the character traits necessary to get society to fulfill (sometimes adamantly) its obligations.
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It is not always about arrogance and toughness. The Gatherer subpersonality can work much more subtly.
The Collector must also be able to take into account all the efforts of the Getter, not forget them and not put them in one bag. Establish several channels for the receipt of money, be responsible for their integrity, quality, and ensure that they do not become clogged.
KEEPER
The Guardian subpersonality is the owner of a complex, structured storage system, which, no matter how paradoxical it may sound, changes dynamically.
The duties of the Guardian include:
1. Divide our savings into important, large and current. For example, it distributes them into “envelopes” for the education of children and the purchase of a house, payment for housing and vacations, food and daily needs.
2. Decide in what currency to store money. If it is a well-developed custodian, it will hold them in different currencies.
3. Decide whether to give the money or not.
4. Sorts the money received, prepares an expenditure “envelope” for other subpersonalities.
It is in this phase that money moves from receiving to spending! But here, too, there are pitfalls.
Sometimes the custodian is greedy and retains the money, preventing it from circulating through all 4 phases.
Or the keeper may be completely full of holes. As much money came in, so much money went out. Then our guardian does not have the energy to distribute and fully operate all subpersonalities.
SPENDER
The Spender’s subpersonality is responsible for ensuring that money is spent in a certain amount, within a certain period of time and for certain needs of a person.
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When receiving money for expenses from the Guardian, he should not put it in one “envelope”. It is important to know that the energy of money is more specific and unique than it seems at first glance.
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Therefore, the Spender must have an understanding of what kind of money – important or current – he is currently dealing with. This requires him in each case to have different attributes and actions.
The Spender also greatly influences other subpersonalities.
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He can be a resource for the Getter: he wants to spend money somewhere and informs him about it, inspires him . Or, on the contrary, it may turn off the power – then the Earner becomes not creative, but begins to stupidly mechanically earn money in order to give it to the Spender. And he throws them left and right.
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If the Spender buys thoughtlessly, then the Guardian also begins to suffer. Because he must satisfy the needs of the Spender all the time.
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The Collector, in turn, is in tension, thinking about where he can collect money in order to pass it on to the Spender, bypassing the Guardian.
For the Spender to be reasonable and understand why and what he spends money on, what need he satisfies, to inspire other subpersonalities, they all need to act in unison! So the money vessel inside us will work well and continuously.
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